Task 1 - Be able to understand requirements for a specific media production

Task 1 - Understand requirements for specific media production 




Types of production - 

There are many types of media production these can range from Films, Computer games and television. Each one is produced differently from one another. In computer/video games, the production can vary depending on how big the game is, for an AAA game like GTA V the development took from around 2009 till its initial release in 2013 for PlayStation 3 and Xbox 360. Over the course of these four years, it took a team of over 1000 people which spanned over the core Rockstar North team as well as a variety of other Rockstar teams. At the time of production, the development and marketing cost was estimated to of reached around £170 million, this was a record at the time of production. For close to every single video game being published recently has to use some sort of 3D models there for Software systems will be used to create characters, environments as well as everything else incorporated into the game. In some games, you may need actors and actress' to create the movements for the characters which is known as motion capture.In film production, however, the production only usually takes 45-60 for the production to take places, this is the actual filming, this can vary however depending on how big the film is and the length. Furthermore, you may need a massive makeup team or prosthetic's for your film and this may take a lot of time in itself. Once production is done you then need to go through post production which is said to take between 6 months and a year, this is where the film will all come together through the editing as well as other things like sound and visual effects etc.Then there's television production which is similar to films but they create each episode one at a time. They have the main production which may take a day or two and then there's the post production which may take 4-5 days depending on what type of show it is whether it's a cartoon, soap, reality as well as others.   In 3D production, there are many reasons to use it. The most popular choice would probably be creating games but films and TV shows are using 3D more frequently as things get more complicated and impossible to make. An example of a 3D production is VFX which stands for Virtual Effects which is creating imagery for a film outside of a live action shot. VFX are used for when the shot they are going for is impossible like in the Harry Potter series, they haven't got anything in real life that replicates magic so they use VFX to create the sparks and stuff. VFX is also for when a shot is impractical or too dangerous like for some crashes or explosions which can also be very expensive. 

Finance - 

The finance side of media production can go very wrong at times, there are all sorts of costs that affect the budget of the production. One of the main ways that finance can become an issue is when people are sued. In the case of Martin O'Donnell who was a composer for Bungie who created the Halo's original soundtrack and essentially all the sound that was produced on the companies behalf. After being fired in April 2014 "without cause" he filed two lawsuits, one against CEO Harold Ryan because of 'unpaid benefits' which earned O'Donnell just over $95,000 and another lawsuit against Bungie claiming a breach of his contract. He received 192,187.5 shares of vested Bungie common stock, as well as payments, from the profit share plan, this amounted to over $140,000. When it comes to earning money to create a game, there are a few ways that a company can go about getting the funds. Many companies that don't have the funds to start creating their own game use crowdfunding to get money, websites like Kickstarter are big that the companies earn their money. An example of a game that was funded by Kickstarter is 'Wasteland 2' by inXile entertainment which had an initial campaign target of $900,000 but ended up earning $2,933,252 by April 17, 2012. This shows that many people are willing to put their money into a game without any guarantee of the game is good. Another example of a company putting their trust into fans on Kickstarter is Compulsion Games' newest project 'We Happy Few' who put up an initially wanted $250,000 but ended up earning $334,754 by July 4, 2015, the trailer for the game has been released at E3 and the early access version of the game was released 26th July 2016.

Time issues – 

If a company's development team is behind schedule, they primarily use crunch time to get the games progress back on track. There are two main reasons that a company will have to use crunch time, the first is if the game is scheduled without enough flexibility then all it takes is one screw up to welcome an avalanche of mess with it brings 10-12 hour days.  The other is deadlines, mainly for big companies if they set a deadline for a game, it is then set it stone. If there are then multiple mess-ups during the development of the game it can set it back which costs money, therefore, crunch time fixes that and allows the game to be put out on time. The only good thing that comes from crunch time is that the game is released on time whereas it causes stress to the employees who might not get home while 10 or 11 o'clock at night after starting 9 or 10 in the morning meaning they will be much more tired and will prevent them from having much of a social life with friends or family. It can also lead to mental health issues because of how much stress is being thrown upon you. Crunch time, I hope will subside over the course of the next 10 years or less but for the time being, I believe that crunch time will stay and there will be a lot of late nights for employees working in the game industry in the future.

Personnel - 

When it comes to personnel in the production of a game you can either have a large group of people which is usually in the hundreds like for a massive game like Red Dead Redemption which took a team of over 800 people, this included Rockstar San Diego's core team as well as employees from the parent company Rockstar Games. Game companies that have a lot of employees, as well as a huge budget, are considered triple A games. In production this can be effective as it allows the game to be created faster because of a number of people that are working on it, however, with so many people working on one project, there could be a clash of styles where someone wants one feature whereas another might not like the idea. Then there are games that don't have as many people that are working on it or do not have a big budget to work from are called indie games. Companies like Psyonix who produced the massively big 'Rocket League' in 2015 and they only have around 30+ members. In a smaller group of people, it is easier to fix that group onto one vision for the final product as opposed to a large group of people however they might not have the funds and so aren't guaranteed a good payout. Furthermore, with a small collective the game may take a lot longer to create and so are spending a lot of time and money for a game they aren't promised money back on.Also if a game has the budget they can bring in celebrities to add appeal for the game. For example, in the game 'Call of Duty: Infinite Warfare' they asked Conor Mcgregor to play a part in the story. Another huge example of this would be Mark Hamill who voiced the Joker in the award-winning Batman: Arkham City. Mark Hamill who is most famous for his role in the Star Wars series began voice acting the joker in the 1992 Batman series and because of the praise he got from this he decided to voice over the joker in the game as well. If a production team has a celebrity to play a role or voice over a character then there is a likelihood  that the game will be a lot more popular than if it was just another unknown voice actor working on it however, celebrities can cost a considerable amount of money so not only do they have to consider if they're available but whether they have the funds  to have them in the game. 

Facilities -  

Facilities can mean a lot when it comes to the production of a game. Having the facilities is whether or not you have the resources needed to create the game or film. An example of needed facilities would be production equipment. Your production equipment can vary on what you are trying to create. If you are creating a game then you will need 3D modelling software which has a monthly cost. Also, you will need employees to actually create the game so artists, programmers etc. will have to be hired for the development of the game, you may even need some actors or actress' to play the part of characters in the game. Factors like computers and office spaces have big roles in how the production of the game finish as they all have their own costs and the more they are the slower the process of creating the game could be. Similarly, a film has its own facilities that are needed during the production. The main of these being the actors and actress' that are involved would be needed and then the sets for the filming. As important as these would be the cameras and the equipment that goes with that when filming the film or TV show. If they aren't able to get what's needed for the filming then the production will be severely halted.  If it is a film or TV show that is being recorded then availability is vital. First of would be if they are looking to film on a particular street or set of streets then you will need permission for whomever to have these areas for a particular amount of time and if you only have a certain amount of time to get the right scene(s), if you aren't able to get the right thing you wanted then you have to go through the whole process of booking the area again which will cost time and money for the production team.

Materials - 

When creating a game, film or tv programme you are always going to need materials to get the right look for what you are trying to create. An example of materials would be costumes. This is primarily for the filming of TV shows and films but if they are going for a different themed film then they are going to need authentic looking costumes to make it look better. In the case of the tv show 'Game of Thrones', they will need costumes for everyone otherwise it would not work. Costumes have a massive role in films as well, for example, the film King Arthur is based on the late 5th early 6th-century mark, therefore, a lot of costumes which cost a considerable amount each is needed. Music rights are also needed in the production of games, tv shows and films. In nearly every film there will be a song that the production team will have to get the rights to use for example in the film Suicide Squad there are 23 songs that were used throughout the film, some of which were created for the purpose of the film but some others like 'Seven Nation Army' and 'Bohemian Rhapsody' wouldn't have been allowed in the film without the rights to the song. This isn't as big an issue in TV shows unless they want to use and already existing song as their intro song. An example of this is the opening theme song for the tv series 'Misfits' was 'Echoes' by The Rapture. In films, the cost for using pre-existing songs can range from $18,000 to $55,000, the price of the song usually depends on one of a few things: if the song is vital to the plot if it's being used in the opening or closing credits of the film, the particular scene or if the song is a hit.. Despite this, the price is always negotiable and these factors may not be a factor when deciding on the cost. Games can also go through the trouble of getting songs into their games, for example, FIFA always has a different playlist of songs in each of their games. Again this takes time for negotiation and sometimes a lot of money for acquiring the song.

Contributors -

Contributors are people and companies that will come in to help a company get to where it wants to be whether that's by adding funds to the development of the project or by publishing the finished product to a wider selection of people by advertising it. 
Companies like Sony sponsored Hello Games' 'No Man Sky' by offering them funds for the development but after they declined they assisted in the promotion and publication of the game. They did this by presenting the game at their media event, up until this point no other indie game had been broadcasted during the centre stage events. Because of the help and push from Sony, No Mans Sky became the biggest non-sequel ever on the PS4 and topped the UK all-formats chart, towering over Grand Theft Auto V and Overwatch. This gives games that aren't looking like they have enough money or budget boost to develop and publish a better game than was expected.

Locations - 

When finding new locations to work from there are many factors that could go into deciding whether or not the location they plan on using/ filming on is right for them or safe enough to use. The main priority of these would be what it costs to hire/ use the location. If it costs too much to use a certain place then this could halt the speed of production because they then have to go out in search for another and cheaper location that could be used. If they find a location that is affordable and accessible they then have to take in the distance it takes to get there the cost to get all of the production equipment to the location, if it is only one scene then they may have to consider whether the cost is worth it. 
If they find a location that works and ticks all the boxes then they will have to create a recce report to prevent any accidents. A recce report is a type of risk assessment when filming is taking place. The document is there to try and prevent dangers and accidents during the recording. They look for features like Health and safety matters like electrical equipment being used, the amount of space where the filming is taking place and if there are any concerns with where they are filming like if they are filming on a cliff side, is there a chance of slipping on the edge. 
All film companies take these precautions before filming has started taking place as it ensures that nothing can go wrong. If there are measurements taken to prevent things going wrong then the likelihood of them happening are significantly lower. A recce report will also tell you if the cons outweigh the pros when choosing a location, for example, if the area you are filming in is dangerous and the conditions aren't great then it may be best to choose another location. Recce reports like this are likely to be used in the future if something goes wrong during the production of filming, if you are the person in charge of a production and a very expensive piece of equipment is damaged and/or broken and the people you are employing haven't completed a recce report then that could be the reason to it being broken. If something like the main camera was to break this could set back the production time a considerable amount of time which is bad for the team, it could also affect the final product. 

Codes of practice and regulation -  

In games and films, there will always be censorship for younger viewers when it comes to the context of the game/film. In games specifically, there are precise restrictions on games so that they are aimed at and closed off to certain ages. In Europe, PEGI is responsible for rating each game based on what it contains such as violence, gambling, discrimination etc. The Pan-European Game Information has been the legally enforceable system in the United Kingdom since 2012. Since this law was passed, it has been illegal to sell a person under the age of the game rating the said game. When it comes to producing a game you can see this to decide where your game will be rated and what it should include, you may want to keep the game at the lowest rating of 3 so that it can be purchased by a wider audience than if it is a very drug-fuelled discriminatory game. Games like GTA V have an 18 age rating because they have drugs, violence, bad language and scenes of a sexual nature within them. The films industry in the UK has their own rating system. The BBFC ( British Board of Film Classification) are in charge of setting the rating system for each film that is shown or sold in the UK. Their rating starts at a 'U' which symbolises that the film is suitable for all ages. Films like 'Shrek' have been given as a U as it entails no violence, swearing or sexual scenes, therefore suitable for anybody. On the other hand, a film such as 'fight club' has been certified as an 18 rated film or an adult only film. 

Sources:

https://en.wikipedia.org/wiki/Grand_Theft_Auto_Vhttps://www.quora.com/On-average-how-long-does-it-take-to-film-a-moviehttps://en.wikipedia.org/wiki/Visual_effectshttps://en.wikipedia.org/wiki/We_Happy_Few_(video_game)https://en.wikipedia.org/wiki/Red_Dead_Redemption#Developmenthttp://mentalfloss.com/article/53687/15-famous-actors-who-voiced-video-game-charactershttp://www.fandango.com/movie-news/here-are-all-the-songs-in-suicide-squad-751181https://www.taxi.com/music-business-faq/ftv/songs-in-movies-1.htmlhttps://en.wikipedia.org/wiki/No_Man%27s_Sky#Promotion_and_marketinghttp://metro.co.uk/2016/08/15/no-mans-sky-is-sonys-second-biggest-ps4-launch-ever-in-latest-uk-charts-6067979/http://www.mcvuk.com/news/read/pegi-games-ratings-come-into-effect-today/0100368https://www.commonsensemedia.org/game-reviews/grand-theft-auto-vhttp://www.bbfc.co.uk/releases/fight-club-1999http://www.bbfc.co.uk/releases/shrek-2001-1

Comments